So you know, the username block is so I don't have to wait for breeding. I'll likely add other stuff to it for me later but it shouldn't do anything for anyone else. If you're gonna use ANYTHING in this project, remix it. If you can't, say so in the comments.
I made everything that isn't already in MSM. Any audio desync issues are on scratch, I can't do much about it. (No I don't want your help, there are many reasons I'm trying to do this solo.) ---WIP--- V10 - The last element (Major Update 2) ~ Fix Droplee - Add the new single and a double - Redo the shop - Better graphics, at least for the breeding structure and its UI - Popup for breeding structure finishing - Implement automatic layering methods ---Plans for V11--- - Give breeding structure monster cards different costumes when hovered, selected, and not selected. - A new triple - Improve movement, including the grid - Improve monster selection - Changes to monster size ---Plans for V12--- - Another double - Literally just add everything that needs saving to the saving system. That's all. (The new monsters, Food, Monster position, Monster flip, Monster level, Monsters breeding, Breeding time [Offline breeding will come later]) ---Plans for V13--- - Clean up variables a lot - Make movement cleaner (no delay) - Make the move menu less finicky - Another triple ---Plans for V14--- - Number counters for the currencies rather than just variables - Make currency collection cooler - Update the correct monsters to give the right currency, I'll have definitely forgotten. - Update the shop - Another double ---Plans for V15--- - Try to find optimizations - Apply all of the monster updates to every monster, not just ooglee. - A new triple ---Plans for V16--- - Completely Overhaul how the music is handled - Offline breeding and fitting adjustments to accommodate it ---Plans for V17--- - Ingame changelog, I forgot there was a limit on the amount of text in these - Food systems - Final triple ---Done--- V1 - Release (Major Update 1) - 2 Singles and a double - Functional UI for basically everything - Appropriate sounds for everything V2 - Currency Update 1 - Currency system - Another single element V3 - Breeding Update 1 - Two more doubles - chance to fail breeding - Retry button V4 - Saves Update 1 - Actually do the saves lol V5 - Currency Update 2 - Food menu, lack of functionality - May or may not have been the time I made the diamonds exist, along with saving them. V6 - Breeding Update 2 - Enhanced breeding interface (scrolling and showing more than just singles), to prepare for the - triple element monster V7 - UI Update 1 - Reworked Monster Selection - Flipping monsters - Spending money on food, for nothing. V8 - UI Update 2 - Monster Moving - Better offscreen hiding - Really looking for bugs - Slightly improved saves system efficiency - Functioning food currency, nothing to spend on, likely no actual icon - Better scrolling in the breeding interface V9 - Currency Update 3 ~ Better UI art outside of the market and breeding structure ~ Better currency popup system, to function with larger monsters. ~ Fix camera movement being able to go further than intended ~ Beginning of switching the - to a ~ once I complete one of the tasks in the update