Warning! I removed the WIP XP Bar because it has flashing lights. Welcome to the April 20 version of the project! This is incomplete and is a saved version to look back to! This is the middle version of april 20, where 4:53 PM, new modes were mentioned but not added yet with some long long messages I'd like to not delete, so this version essentially essentially exist to include the long messages of the "Changing the XP bar" version. There could be a bug with the bar though, due to the version being incomplete and is saved, but I wouldn't edit this project to fix absolutely anything. May 12 2024: I know the buttons ain't safe for mobile devices, but that's the April version. I changed the UI to accommodate the HUD. The numbers at the top right is the just like the var "cantcount" thing, it tells you what tiles it can't count. The HUD is added for future reference so that people can make more sense out of the numbers now. The reason why my past self named it a "beta build" is that it's not the final version. My editor was crashing when remixing, but I finally added the HUD. I also removed the XP bar that is a WIP, although I could had ported it from that one remix.
May 16 2024: I saw that I had a mouse holding vars in later versions, so maybe I could fix some issues with an update. I'll update this to have a fix. The update would make it more consistent and stable to interact with buttons. Now I added it, just hold outside of the play buttons to hover over them, just like in some other version, but a bit longer, just to let you tap. I just noticed the little problem with when at least two mines aren't counted, but I'm not fixing that, as it could be seen with the numbers on the top right... The numbers can help depending on where the numbers are. It's digit-based after all when it comes to it saying the mine type. The number just tells where it isn't counted at. Sure the port doesn't have the full features as where it came from, but at least it works... Somewhat. Just remember that 6 and 7 is not real in this remix. I noticed I messed up with the coding, but I'm not gonna try to fix that, as April 20 2023 build had an incomplete XP bar, so I'll do a favor by leaving the monster remaining count at least slightly off... Also I noticed a chance to lose HP lol. I should fix that a bit. Don't want a random death event on our hands. But I can't find the cause. Oh my! nvm. I'm not gonna remove it then.