Update 1: Added Clash system! Gamble with your bets with your friends! Probably legal! Little bit glitchy but it took 2 hours to code in! Sometimes they will choose not to clash because they don't feel like it. New sprite for if they win, both clash or normal win. Bug Fixes, Bugs added, and also balances (Red isn't god anymore and doesn't have ultra stabby instinct) Update 2: Small visual update, not much besides that, they semi-cooler. Blue/ice is a survivalist, they have less dodge stun and more dodge chance causing quick rebounds but swings are much slower. They may also walk a little distance with the sword in hand. Red/fire is a glass-cannon, they attack fast without mercy but they are easily tired after dodging causing longer stuns. They are incapable of walking with the sword out. Whether they dodge in time or not is randomized, the same with how fast the enemy swings. Both sides have a low chance of swinging fast enough to slice the other even with a normal dodge speed.