F = punch(PARRY!) R = whiplash E = Knuckle blaster Q = dash WASD mouse down = shoot S(on ground) = slide hold S in air until on ground = groundpound G = coin or core eject M = mute music 1 = Revolver 2 = Shotgun
FEBUARY 24 2026: THE GABRIEL UPDATE I addded the archangel Gabriel into the ultrakilling :3 the game got hard now D: OCTOBER 26 2025: THE GAME IS BACK!! I FINALY FIXED THE COIN!! Also added a few things such as a better version of the core nuke via using the coin and core eject. Also lungedashing is here! hold jump (space or W) while dashing to go further but consume more stamina! YOOO THIS IS MY MOST VIEWED PROJECT!! get headshots to increase score faster get airshots to increase score faster play stylishly to get more score ricochet bullets off coins to get more score parry(punch) projectiles to increase score faster I hand drew the art just FYI UPDATE LOG (from Jul 9 - present day) OCT 4 idk what year: new difficulty: ULTRAKILL MUST DIE SEP 17: added shotgun, projectile boosting, and sound SEP 12: made delightfully face more difficult SEP 11: removed annoying stray variables and interruptions, as well as when you parry you get max health JUL 12 - 14: added malicious face and mouse cursor UI as well as some damage balancing for the coin so it does WAY more damage so it does around 20x damage (for you NERDS before: base damage + #of chained coins * #of chained coins. NOW: base damage + #of (chained coins * 6 * #of chained coins * 6). there ya go NERDS) base damage is 63 and a four chain of coin does 576 damage JUL 9 ~1:10 AM - 4:53 AM (I did not sleep) I added *takes a breath* strays, difficulty, fixed the coin, made it so you can chain the coins, added projectiles, punching, and parrying as well as balancing the dashing, style meter, and attack speed.