A really simple online multiplayer handler I put together quickly. Next to no features, designed to help you start multiplayer for your own project, and is left simple for easy customization. Contains notes on most blocks for how it works, supports 4 people online at the same time (although it could be increased to 5 with minimal work, as I left 2 cloud variables unused; You may want to use these 2 for other data being transfered through cloud variables though).
-4 slots, new user will wait for open slot -Shows username of person using slot -Customizable ping delay (lower number means faster, but higher chance disconnecting for lag) -Future features: Prevent user from rejoining same slot after timing out without checking if it is empty