-Tetris v1.1.1- This is my attempt to remake Tetris. The goal of the game is to stack falling pieces in horizontal lines. Doing this will clear the line, and give you score. Every 10 lines you clear will make the game level up and progressively get faster. Controls: -Left/Right Arrow to move the piece left or right -Up Arrow to rotate clockwise (There isn't a counterclockwise way yet) -Down Arrow to make the pieces fall faster -Space to hard drop and instantly send your piece to the bottom
Challenge: Code a deep learning AI, basically, that can learn and play this Tetris. Made in about three days from scratch. (Get it?) Graphics and gameplay drawn and coded by me, but based on NES Tetris from 1989. One sprite, no "if touching", no clones, all math. Good luck with T-Spins! {; It has a lot of bugs right now I need to fix. Sounds and music from Tetris. Change Log 1.1.1 - Added three turns of time after the piece hits the bottom where the player can still move it. 1.1 - Revamped key movement. Now they can be held down and pressed together. 1.0.9 - Added some fun levels and weird music. Also, there's actually a line counter now, but it's in a weird spot. Too lazy to fix that. 1.0.8 - Quick dropping and soft dropping now awards a point for every grid space. 1.0.7 - The starting level counter now goes up to 20 and can be controlled in the menu with arrow keys. 1.0.6 - Holding down to make pieces fall now moves them much faster. 1.0.5 - Added practice mode. 1.0.4 - Added WASD controls. 1.0.3 - Added high score. Each level now has its own preset colour palette. 1.0.2 - Changed score to be more accurate to the real game. (Instead of just 100 per line and 800 on a Tetris.) 1.0.1 - Fixed a rotation bug.