Press and hold M to see the mouse tracker and it's location! Handy for a few situations. Scratch has blocks to move things to the mouse and point to them, but sometimes it's helpful to have it's coordinates instead. Also, while you're doing UI or animation its nice to have an idea of where you want to put the object. Most of the time you can just drag the sprites, but with clones you don't have this luxury. It's a real help on a project I'm working on. As an example, I've included a quadrant tracker. It will track which quadrant the mouse is in at all times, including when the mouse is outside of the project box! You can backpack the sprite to use it in your projects or modify it. Credit to me @DuckiyDoings would be nice! ENJOY!!! #help #mouse #tracker #tutorial #all Modifying the quadrant detector to detect if the mouse is down and off the screen near the love and fave buttons will make one of those love/fave detectors- this is also why you can trick them easily. You COULD use the point towards mouse block and trigonometry to detect if the mouse is actually touching the heart and/or star to tell if they actually press it, and even use extra variables to make sure they don't unpress it (assuming they don't reload), but I don't support this and am only saying this as a proof of concept.