THIS GAME IS INACTIVE: I AM RESTARTING THE GAME, GO TO MY PROFILE AND FIND THE NEWEST ONE.
Scratch RPG Assets - griffpatch Tileset - O_LOBSTER Avatar - Vryell Thank you so much griffpatch, O_LOBSTER, and Vryell!!! UPDATE LOG: v1.0>Added walk animations>added player controls> v2.0>Added infinite scrolling*>added tiles(bushes) v3.0>Added grass behind bushes>added borders>lag free scrolling>added variety of bushes and grass v4.0>Added a level editor>added(I already put the feature in the painting section of the instructions(the e key one))>fixed the bug where the player flicks to the last known position. v5.0>Added SSS(Split Screen Scrolling)>added SST(Sprite Sheet Tracing(using the space key to easily create houses and buildings and whatnot)) v6.0>Added layers(for editing mode) and Onion Skinning v7.0>Added collision pins to help add collision detection v8.0>Added collision detection v9.0>Added animation to the game world(only for the water tile and campfire tile)>fixed the layout of the dungeon tiles in the level editor v10.0>in development(plans are to add scene saving(basically saving the changes you made to the game world(finally you don't have to see my game world!)) and to add multiple scenes(which will also help entering houses and buildings and whatnot). This is how my update log works. If it goes like this(v1.0 to v2.0)then it means that there was or will be a big update(most of my updates in this will be big(but this goes for all of my other games, that's why I made this system))and if it goes like this(v1.0 to v1.1)then the update is a small update. KEY: su=(status very common)started update(you can not play the game at that time) nsu(status rare)=not started update(you can play the game at that time) gmu(status rare)= game not started(I have not started coding that game) *it is 10000 tiles, not infinite