augh press DOWN on the ground to shield press R when selecting a character to get a random one P1: arrows to move k for basic l for special P2: WASD to move f for basic g for special Character Abilities: Basic Cube - Basic: Dash Special: Charge Sleepy Cube - Basic: Dash Special: Sleep Shock Cube - Basic: Slam Special: Grow Magic Cube - Basic: Charge Special: Sleep Angry Cube - Basic: Punch Special: Barrage Fighter Cube - Basic: Uppercut Special: Counter Plasma Cube - Basic: Static Special: Shock Atom Cube - Basic: Collide Special: Materialize Gear Cube - Basic: Activate Special: Overdrive Sharp Cube - Basic: Slash Special: Ambush Abilites: Dash: shoots you forwards, 5 dmg Charge: Ignores gravity and moves you forwards, 15 dmg Sleep: Freezes all movement which leaves you vulnerable, heals 20 hp Slam: Smaller dash, deals 8 dmg Grow: causes you to temporarily grow bigger, deals 1-30 dmg, heals 5 Punch: tiny dash forwards, deals 10 dmg Barrage: 5 punches, dealing 7 dmg and 1 HP each Uppercut: Does more damage up close and lifesteals, 2-6 dmg, 1-2 healing Counter: Has a windup and long endlag if missed, otherwise heals you for the damage you would have taken. Static: Dahses you forward but moves you backwards if you hit, alo has lifesteal. 7 dmg, 2 hp Shock: Freezes you in place and hurts anyone who touches you. 10 dmg, 5 healing Collide: Shoots you forwards, shoots you upwards and backwards if you hit an enemy. 4 dmg Materialize: Has a short windup and stops movement before falling to the ground. Damage is based on how fast you're falling down, lifesteal is based on damage, 1-20 dmg, 1-20 hp Activate: A short dash, stops your velocity if hit, heals on use. 8 dmg, 2 hp Overdrive: causes you to start building up speed and jump until you hit an enemy, damage and lifesteal is based on speed. Gives you a small moment of invincibility and a boost forwards when used. Slice: bossts you forward, but sends you upwards and back when you hit an enemy. Deals 2 dmg and 4 bleed. Ambush: causes you to become invincible and teleport to enemies, slashing them if they stand too still. deals 2 burst bleed per slash hit.
thanks to for the thumbnail, some sounds, and some art too! update log since I don't wana put it with the controls and stuff: v0.1 - Added Plasma Cube Counter has a shorter windup and shorter endlag Barrage now lifesteals Angry Cube has more health, jump, and speed v0.2 - Added Atom cube, thanks to Changed keybinds for P1 v0.3 - gear cube soon, added settings and 1 new map renamed to cube CLASH v0.4 - still no gear cube, but we have shielding now also made the AI harder to beat changed some of the characters' classes v0.4.1 finally added gear cube v0.4.2 balanced gear cube made AI shielding more normal v0.4.3 fixed overdrive you can now shield during overdrive AI now runs away if in danger or when it needs to heal fixed P2 special being unusable v0.4.4 ai settings added, space keybind now works properly v0.4.5 ai settings to make blocks linger v0.4.6 visuals for shielding, blocking an attack grants 2 hp v0.4.7 blocking no longer gives hp, gear cube fixed again, changed movement a bit, fixed shield visuals -2 new cubes planned v0.4.8 added extras in settings, going to optomize code soon and make it MUCH easier to work with Gear Cube can't shield during overdrive BUT they get invincibilty at the start of it. Barrage heals more BUT only heals when Angry Cube isn't able to deal damage, also 1 new map v0.4.9 Sharp Cube finished, new secret cube. (but no arcade) new map, ai no longer blocks harmless attacks, tried to fix ai jumping while shielding. v0.5 sharp Cube gets buffed a lot, shield drains faster when held, setting to make ai react slower to attacks. v0.5.1 1 new map v0.5.2 redid mountains music because scratch didn't like it, shields now stop lifesteal, character randomization v0.5.3 redid template music (it sounds a little familiar) , all battle music is now original. New shield breaking sound from the man himself