FINISHED: READ ALL UPGRADES AT BOTTOM I'm doing a vector for fun. Eventually, High Five may be in an update. H to see PNG/Vector, Space to change between them. V to see 2D Vector, Space to change between Shape and Paint. High Five's moveset for Last Stand BASIC ATTACKS Attack 1: Poison Pellets (Press Primary to shoot poison, hold for rapid fire) Attack 2: Buzz Dash (Press Secondary to dash.) BASIC UPGRADE Upgrade: Buzzerker Overdrive (Hold Secondary to charge high damage Fly Slam that costs some health. Move faster with lower health.) TOP PATH UPGRADES Upgrade Top Path 1: Poison Clouds (Poison Pellets spawn damage clouds, do more damage on impact, and shoot more rapidly when holding Primary.) Upgrade Top Path 2: Buzz Em Up (After Buzz Dashing clouds, they last longer, and High Five moves faster and does more damage.) BOTTOM PATH UPGRADES Upgrade Bottom Path 1: Spin Cycle (While charging a Fly Slam, suck in enemies.) Upgrade Bottom Path 2: Buzz Buzz Buzz: (Rapidly tap Secondary to Buzz Dash with no cooldown. Buzz Dash does more damage.) SOUL GEM: Find in (?) Slam Apples: (When enemies are defeated, they now have a chance to drop healing apples. When an enemy is killed by a Fly Slam, they are guaranteed to drop apples.)
Junkyard Isles by Lorne Balfe (From Skylanders Giants) Character by Toys For Bob & Activision. Vectors by SylarSaris Meant to be used in an update eventually in Skylanders Last Stand. Anywhere else that uses this, please give credit. Kind of funny that High Five is more far along than some of the characters that are meant to be in vanilla Last Stand. If you look in my project (Bugging People With Artisan Engine), you will see he has some low quality animations, as well as his poison pellets. Also, @Link_364 modified my 2D model, which I modified to make the final result. Thank you!