Click the buttons to use the attacks. Your opponent has a different move set. You and your opponent's move set can vary. During the color screen, click anywhere to choose a body color. Your opponent's color is always random. Your opponent is controlled by a simple AI that can react to basic stimuli (e.x. avoiding moves like Flop and Cosmic shield after facing Shield Zap) but is mostly used on a randomized bracket system.
List of attacks: introduced in 0.0.1-0.0.11 Lazer Point: A laser pointer is aimed at the target. Coin Toss: A coin is flipped. This will hurt either the player or opponent. Pie-in-the-Face: A pie is thrown. This deals more damage against certain shields. Cosmic Shield: A wormhole to space is created in front of the user. Flop: The target is dizzied and flipped upside down. This disables (almost) all shields. Pile: The user gains more shield power. This also has a secret special effect. introduced in 0.2.0-0.2.5 Healer: A fairy comes and washes all your sadness away. Battering Ram: This move has a lower chance to deal high damage. Shield Zap: The user steals some of the opponents shield power. introduced in 0.3.0-0.3.1 Steel Defense: The user turns into steel and nerfs all attacks. Biting moves receive a recoil, and moves that are affected by shield power have those effects removed. Crush: The user crushes an opponent with a random-mass weight. The amount of damage dealt depends on the mass of the weight. Fool: The user grabs the opponent's attention, making him more susceptible to attack. introduced in 4.0- Throwdown: The user stuns the opponent and deals a chunk of damage. The user gets tired and has to recharge the next turn. This move can override and disable a certain shield move. Lucky dice: The user rolls a die to determine how much health he loses/gains. There is a lesser chance for a greater change in health. Cannon Smash: The user shoots a cannonball at the opponent. The more shield the target has, the more damage it deals. Music is a track made by the creator, myself, on garageband. Sfx from scratch library. Idea from Pokémon and other RPG's. History: pre-release 0.0.1 - characters created 0.0.3 - added buttons - put characters in game (2/6 used) - added dialogue - added health 0.0.4 - Laser point works - added facial expressions 0.0.6 - Coin Toss works - Pie-in-the-Face works - removed facial expressions 0.0.7 - Cosmic shield works - sfx for Coin Toss 0.0.8 - added opponent AI (25% chance for each move) 0.0.11 - fixed bugs with AI - re-added facial expressions - added more sfx - added music - added win and lose - added instructions/notes and credits indev 0.1.0 "first release update" - released game 0.1.3 - fixed a costume bug - opponent's coin toss sfx flipped: cheers on tails, buzzes on heads - fixed bug with permanent Cosmic Shield effect -as such, Cosmic Shield effect added to previous shield powers 0.2.0 "The Move Update" -moveset may vary -flop is given a new power (don't worry! you can use it too!) -added three moves: Healer, Shield Zap, and Battering Ram -altered the multiple-turn mechanic 0.2.1 -Shield Zap flops (now called dizzied) the user as a recoil 0.2.5 "The Music Update" -Shield zap does not dizzy the player, rather, dizzying is used to say the shield power has involuntarily gone down. -Added NEW MUSIC and FANFARES! yay! -Fixed a few move glitches. 0.3.0 "The Move Update II" -The opponent's move set is now randomized! -Three new opponent-exclusive moves: Steel Defense, Crush, and Fool. -You have a choice in color for your character! -Randomized opponent color; millions of tones!!! (maybe?) 0.3.1 -Fixed a few glitches involving a few moves; Battering Ram is now affected by shield power. -Changed "shade to"iris" and "color" to "body color" and removed the dark character shade (it looked weird). 0.4.0 "AI update" -The opponent now follows a basic AI that decides a move by analyzing scenarios and putting different probabilities into a randomized bracket system. (what a mouthful!) -The buttons have been rearranged in a perfect rectangle -fixed a "bug" involving Pie-in-the-Face and cleaned up the editor a bit -Shield Zap dialogue changed; the exact effect is clearer 0.4.3 -Added new move: Throwdown 0.4.5 -Added new move: Lucky Dice 0.4.10 -Added new move, Cannon Smash, and added flop to the player's arsenal -Added new moves to AI response system 0.4.12 -iris/shadow is always black, more dynamic body color system; now with "Hue" and "Saturation" -Pile and Healer colors now match the user's