Note: Because of Scratch's 300-clone limit, some enemies and coins (particularly the ones that come out of blocks) won't spawn. Play the game with this link to remove this limit and improve performance! https://turbowarp.org/488378724/fullscreen Welcome to Super Mario Maker for Scratch, a cool platformer creator made with the help of @griffpatch's Mario game tutorial (link below), but modified by me to add tons of cool new features. Note that this is the demo version and not all features planned have been implemented. Suggest feedback or report bugs and glitches below! :D Controls: Arrow keys or WASD to move, jump and drop through semisolid platforms. Press Z or M to do a karate chop that can defeat enemies and destroy certain blocks (the hitbox for this is glitchy as Mario can kick things behind himself and objects up to 2 blocks away). Editor controls (also shown while editing): Q to toggle editing/playing. Number keys (repeatedly) to choose tiles: 1 = Ground and Semisolid Tiles, 2 = Blocks, 3 = Special Tiles, 4 = Items and Objects, 5 = Enemies, 6 = Background Tiles Click to place a tile and click again to remove it. E to use the eyedropper. \ (backslash) to teleport back to the spawn point. K to save your level into a custom level code and L to load it back. O to save the level into the slot shown at the bottom of the screen. P to load a level from one of the built-in slots. (Unused slots will be duplicates of the last viewed level) — Enemy Notes: - Enemies are harmless, but I'll make them damage Mario later. - There are currently 2 types of fully-functioning enemies you can place now: green and red versions of shell-less Koopas. The green ones walk in one direction and turn around if they hit an obstacle, while red ones stay on the platform they're on without falling off. Stomping or kicking them twice or bumping the block directly below them will defeat them. - Other enemies can be placed, but they will not do anything or interact with the environment. Shelled Koopas work, but when stomped, their shells don't do anything yet and can't be kicked. Upcoming features - More blocks - Enemies can be defeated by bumping the block below them (done) - Item blocks can have other items instead of just coins (partially done) - Coins and decorative tiles don't overwrite brown background tiles - The backdrop shown in the thumbnail - Level resizing and resetting - Slopes - More enemies - Enemies damage Mario on contact - Mario turns small instead of instant death - Better death animation - Climbable vines - Lock and key blocks - Blocks that can change between a solid and non-solid state - Spikes - Lava and poison - Water - New powerups - Character change - Level themes — Credits: for his tile platformer tutorial (https://www.youtube.com/playlist?list=PLy4zsTUHwGJIc90UaTKd-wpIH12FCSoLh) for all the other features spriters-resource.com for the Mario and coins costumes kenney.nl for the free vector game assets