Drawn by yours truly. Decided to use the "second spike shadows the third spike" shading thing to stay consistent with Sonic Boll. Planned Moveset: Jump - Airdash/Homing Attack Dash - Boost Alt - Stomp/Slide Fire Flower Overrides: Update: Finalized it. Some adjustments with the quills and face.
Read to the bottom, theres some info on Sonic Dungeons Ultimate. I realized I really wouldn't be able to implement everything I would want to implement in the current version of Sonic Boll. If you don't know, it currently runs on a very old version of Gamemaker - 8.1 It's hard to use, hard on the eyes, not very intuitive, and is just extremely dated. Plus, I have no experience in that version and I think I would be best in the recode currently in progress, using a more modern version of Gamemaker, I assume Gamemaker Studios 2, the latest. Anyways if this is done before that's out (most likely, drawing sprites takes a long time, but darn, recoding an entire game???) it'll just be a skin. I did this as a nice distraction from Sonic Dungeons Ultimate, I think I am fatiguing myself a little on that. I don't want to be working on it every day. Just a tiny distraction.