You may have to hit the green flag more than once to start a new game. Defend your kingdom from the horde of goblins. The enemies will move faster the longer you survive. Aim with mouse. Buy items from the shop to help you stay alive longer. Knight: Defeats all enemies in a row, and one-shots big enemies. Cannon: Attacks slowly, but damages enemies in a large area. Also one-shots big enemies. Wizard: Slows enemies by pushing them backward. Dragon: Wipes the screen of enemies every 10 seconds. Press "p" to pause. When paused, you can buy upgrades without worrying about the enemies. Use "m" to turn OFF music and "n" to turn ON music.
Scroll down to see version history. Most art is by me, but some assets (grass, green part of background and flowers, crossbow,) are from smorrebrot and his game TADEK, though I did edit them slightly. Music and sounds by Scratch Check out my other games: https://scratch.mit.edu/projects/1071547573/ (That's it so far) V.1.0: May 24th, 2024; Big enemies give 2 gold, and transferred project to new account. v.1.1: May 26th, 2024; (First release of game on new account) Fixed pause bugs, music, and gold farming. v.1.2: May 31st, 2024; decreased wizard cooldown and increased their knockback, decreased dragon cooldown, increased cannon cooldown, made knights into a lasting upgrade for 100 gold, and changed dragon color. v.1.3 June 3rd, 2024; Minor bug fixes and price changes. V.1.4 August 29th, 2024; Fixed thumbnail, balance changes (enemies do more damage, wall regen over time) and added skull to backdrop. V.1.5 August 30th, 2024; Adjusted wall regen rate, and fixed issue where wall will regenerate when paused. V.1.6 September 4th, 2024; Added new losing effect, and every minute the enemies will gain speed, maxing out after 5 minutes. I also slightly increased the wall regen rate because it gets pretty hard once you get far in the game. V.1.7 September 10th, 2024; Fixed thumbnail issue with the losing screen V.1.8 October 30th, 2024; Added a hat to the character, bug fixes V.1.9 December 6th, 2024; added hat to thumbnail character, added main menu, added option to click to fire, added new enemy type V.2.0 December 12th, 2024; Massive graphics revamp, replaced character with trebuchet, slight balance changes V.2.1 December 16th, 2024; Fixed wall regeneration bug V.2.2 January 10th, 2025; Slight increase in attack cooldown time, added toggle music option V.2.3 January 13th, 2025; Another graphics revamp (going from more fantasy/shiny look to a flatter look) V.2.4 January 16th, 2025; Got rid of V.2.3 and returned to previous look (not technically an update but I'm counting it,) bug fixes V.2.5 April 14, 2025; Editied game over screen