the stats are in this order: forward power, turn power, accuracy, lifespan, and bot id the best is the last to touch the goal the amount of possible change slider is the amount that is possible to change the stats the victories list keeps track of all the stats of the minibots that touch the goal h to hide the stuff, and s to show them touching the edge of the stage kills them and touching the goal sends them back to the middle, touching the goal spawns two new minibots with slightly changed stats, depending on the 'amount of possible change' slider the stamps are erased every five seconds the first victory stat is erased every half of a second space to spawn max bots whenever they die, they stamp a picture of themselves hold down the mouse to make them chase it worst is the last one to die because of time there is a one out of ten chance that a new minibot will spawn in a random position but pointing towards the goal c to spawn a custom amount of bots thud is death and pop is spawn the color is decided by its generation. they start at red the one with the line behind it is the last one to touch the goal they get 3 points for touching the goal and -1 point for touching the edge it is allowed to go into the negative numbers green line is score best time is the fastest that the score gets from 0 to 180 z to spawn 30 minibots if the timer goes above the best time, all the bots go to the middle and the score and the timer reset, but only if the reset slider is turned to 1 the higher the pitch, then the more advanced it is
when you set the amount of possible change to zero, the best will stay the same for forever. the idea is that the minibots will slowly 'learn' which stats are the best. 24 variables???!?!??!?!?!? sometimes newly spawned bots are better than the old ones???????????? I dare you to look inside