TerraCraft - A non-scrolling Minecraft-like sandbox game Thank you all for 600 views! ----------------------------------------Controls-------------------------------------------- WASD keys to move Q and E to change items I to open/close inventory Mouse button to use item ------------------------------------------------------------------------------------------------ If it lags for you, shift-click the green flag. (some of the UI elements were designed for turbo mode) ------------------------------------------------------------------------------------------------ I'm making a sequel! "TerraCraft II - Return of the Blocks" NOW OUT: The Zombie Apocalypse!, a game where you shoot zombies and...umm...shoot zombies. https://scratch.mit.edu/projects/88517303/ Coming soon: "The Vectorverse"; an open-ended MMO.
Inspired by Minecraft, SurvivalCraft, and Terraria! (and Project Mine) PROTIP: If you want less lag, get rid of any water in your world first. Items: -1: Falling block creator 0: Pickaxe 1: Grass 2: Dirt 3: Stone 4: Wooden planks 5: Gravel 6: Dirt slab 7: Wooden slab 8: Stone slab 9: TNT 10: Jukebox 11: Water 12: Trapdoor 13: Spawner Sound file walkthrough: game1 - Project Mine main theme game2 - (used to be Ultimate Dot from Cloud Pong, but was removed) juke1 - Don't Mine at Night (minecraft, a remix of CloudCraft by ???) juke2 - Flying in Stuff (Cloud Pong by TM_) juke3 - ~~Super Mode7~~ (From a project by DCPU-16) juke4 - (currently blank) juke5 - We didn't start the viral! (by Daneboe, downloaded from YouTube) Planned features: - Online Multiplayer - Cloning of blocks (Zoophish) - MaKey MaKey Support Version history: 0.0.0.4 old * Initial release 0.0.0.5 old + Added menu music (from the VoxelMenu mod for Minecraft) + Added splashes + Added limited mod support 0.0.0.6 old + Added new FPS monitor * Smaller jumping (Thanks, NNNEEEOOO11/ForsakenSky) + Added jump sound * Added death if you fall out of the world...kind of. * No screen refresh for subroutines (Thanks, Itsmomito) * Increased regen rate for stamina * Improved TNT + Added music option to world settings (won't affect jukeboxes) + Added About screen + Added real FPS monitor * Generation overlay changed up a little bit * Modified splashes + Began adding particles. * Slightly improved physics * Increased tempo of splashes * Modified menu code + Begun work on pins - Removed Kaj 0.0.0.7 / Improved crafting (0%) * Made the I button more convenient to use (Thanks, xXIsaacStudiosXx!) / Clean up code (0%) / Add pins (10%) / Add some effects (75%) / Add about screen (67%) / Better duplication code (16%) + Added instructions (33%) - Removed pause slider and replaced it with a button. / Add Craft Guide (0%) / Rework water physics (0%) / Improved graphics on bars / More work on Survival (15%) / Add and test MP engine (internal) (5%) / Add load-world system (45%) / Test new world generation system (12%) + About time I got a title graphic for TerraCraft! * Upgraded menu music to VoxelMenu 1.7.10's music (the final version of VoxelMenu, unfortunately...) * Added menu sounds / Improve block drops from TNT (0%) * Repositioned the splash * Hid variables during title screen. + Added two more blank menu options. + Added note on title screen about the menu music * Tweaked crash screen - Removed error handler from falling block - Removed breath sound + Added DanielS15-2 Productions intro. (the original one wasn't turbo optimized, though. If it fades out too early, enable turbo mode) + Added Turbo Mode Only message. (disabled because it doesn't work correctly) / Remove Kaj (???%)