------------------------------------------------------------------------- This is a recreation of all the AIs/movements of all the animatronics in Scott Cawthon's Five Nights at Freddy's (2014). ------------------------------------------------------------------------- The 'AI Level' sliders change the AI level of the animatronics, making them more or less likely to move. The 'Being Checked?' sliders for Freddy and Foxy change whether or not the player would be watching them on the camera in the actual game, changing how the animatronics move. The 'Move Stage' variable for Foxy shows what stage of movement he is at. -------------------------------------------------------------------------
------------------------------------------------------------------------- NOTE: The green squares are the office doors and they are treated as if they are always closed. ------------------------------------------------------------------------- FYI these are the in game AI levels if you're wondering: Night 1: Freddy: 0 Bonnie: 0-3 Chica: 0-2 Foxy: 0-2 Night 2: Freddy: 0 Bonnie: 3-6 Chica: 1-3 Foxy: 1-3 Night 3: Freddy: 1 Bonnie: 0-3 Chica: 5-7 Foxy: 2-4 Night 4: Freddy: 1/2 Bonnie: 2-5 Chica: 4-6 Foxy: 6-8 Night 5: Freddy: 3 Bonnie: 5-8 Chica: 7-9 Foxy: 5-7 Night 6: Freddy: 4 Bonnie: 10-13 Chica: 12-14 Foxy 16-18 4/20: Freddy: 20 Bonnie: 20 Chica: 20 Foxy: 20 ------------------------------------------------------------------------- I have created this as a tech demo for another project I am making; a full recreation of Five Nights at Freddy's in Scratch. -------------------------------------------------------------------------