- KNOWN REGIONS (custom regions) - Turbulent Stream’s region (a dried out body of water with foliage and many white lizards.) Five Bouncing Flame’s Region (full of broken machinery and very overgrown. Lots of plants of all kinds, and the foliage provides shelter from creatures like vultures, but is notorious for its lizards) Ten Logical Explanations’s Region (a vast, dried desert with extreme winds and mutated creatures.) Void of Endless Darkness’s Region (A Dark Desert like Dry region consisting of mainly crumbling buildings that all stay in a dark, complex, and very foggy place, some areas Having many caves for Bats, Lizards, and other enemies to lurk, The Region also contains many glowing, bright teal, Bioluminescence Mushrooms and Moss) SSOFC’s Region (rot infested Bright Falling Oar’s Region (A Very large, mostly mountainous region with a lower center, underneath, housing many caves, caverns and tunnels. Most creatures live in the northernmost part of this region within the hills and mountains with warm cycles. This region has many different biomes on its surface, the most prominent being cold and windy, with a few warmer areas.) Stygian Of a Thousand Waters Region (all water and almost constant rain, invested with only creatures that can adapt to it, this mainly being Blue lizards, some scavengers(very little), and Many Aquapedes) Awakened Entropy’s Region: very dark, lots of clouds, and creatures have adapted to have bioluminescence. Creator of Unfound Beings’s Region: a dark, smoky marsh where lizards rule the rocky landscape. Eleven Reflected Signs’s region: a rough, uneven valley lush with plant life. Guardian of the Wild’s region: A huge, vast, ocean littered with thousands of islands and eels. It’s begun to dry, however. Less eels, more salamanders, and vultures are… everywhere. I.S's Region : A savanna with sparse and light jungles with a very hostile ecosystem, fighting for resources every winter. Small lakes are scattered around the savanna and jungle, having their own verse of predators in them. The lands and mostly flat with a few hills and valleys around but in the jungle parts the trees grow very high up and vines are scattered looking fir sunlight. The jungles are mostly populated by Yeeks and Diving lizards.The savanna is mostly populated by Winder lizards (Also called Sand lizards) Snow-swept fields / SUF's collapsed region: a vast expanse carpeted in snow. There's mechanical parts poking through the snow every once and awhile. the creatures are industrial complex saint spawns but with a few custom creatures (snow vultures, frost lizards, lamp lizards) T.S.L.R.'s region a rot infested region (special rot the have karma 10 symbols instead of x's and the blue is yellow) your local iterator can but slightly bigger. the rot has actually help the structure more than destroy it. T.L.S.R. has no control over themself because its a spooky silly mind control rot! Scars of Battle's region | Similar to a field of flowers, but with a larger variety of plants that look highly maintained. No scavengers in sight, all except one. Little surprises await you around every corner... ’s custom region (unnamed) (A dark, near flooded region with lots of echoes and rot hiding in the shadows. Many lizards and rot-infested slugcats. The rain is more prominent here.) Rotting Island A small rot infested island with little to no food. Mostly known for its yellow lizards and vultures but hosts all kinds of creatures. The Sewers: Basically (Drainage System) but it’s literally only pipes. Has a lot of hidden slugpups that’ll probably shelter with you if you’re just slightly unlucky The Orchards: A deep forest with a ton of fruit hanging from the trees. Be cautious of dropwigs Training Facility: A huge building filled with weapons and creatures, mostly eggbugs, white lizards, and blue lizards, though the deeper you go, the more ambush predators. Subway: A subregion below the earth where broken train carcasses lay unused. Dark, infested with black lizards and spiders The Factory: Basically (Industrial Complex) but smaller and harder to traverse. (All the machinery operates the second you make a movement at the entrance) The Border: A dangerous land to traverse, as it’s the lands between all iterators, there are electrical issues that could shoot out of the metal to kill and the wilderness has reclaimed it, infesting it. The Outside: A huge area full of migrating creatures both passive and aggressive. Although traversal is difficult, you can leave the walls of the iterators with ease when you go far enough in any direction that does not include the one you have come from. -New The Connection: A long series of sewer tunnels connecting T.S.L.R. and S.U.F. but they are now mostly deteriorated because of the collapse of S.U.F.. The region contains quite a few iterator purposed organisms but not much creatures go there anyway. (this isn't a iterator religion just connects two of em)
(i am lazy rn) -Cont- Valley of Shattered Glass | A large crater-like area containing the parts of an Atlas station that just so happened to pass through the system and crash on the planet. The wreck, being overgrown by the local foliage, houses dangerous predators and the station's run-down Atlas uplink which may or may not work. Frigid Rain's area | A mountainous, cold region, that sometimes snows instead of raining, but the snow falls just as fast and like bricks, so not really a difference. (hooray location for Frigid Rain's can) The Glass Desert (or 3rd eye's region) | This arid environment holds near to no water, nor does it rain at the end of the cycle, though, the area heats up to extreme degrees. Barely any life lives here, until you reach the center, where the great glass oasis lays. It is a large body of water with 3rd eye's can in the middle, many lifeforms thrive here because the rain is less bone crushing. Even so, it is still deadly due to blunt force trauma. The main hostile creature being mechanical beings that roam the sands. (i had to shorten it a lot) Radiant Skies Shadowing The Fallen || A mostly mechanical tower-like region that spirals out in many different directions, if lead upwards the visitor may find neuron flies floating around a bundle of mechanical parts; metal and rocks scattered around the area, if the visitor continues further upwards they will find RSSTF's can, which is a black square with white gridlike patterns on the walls, many pearls are -