D - Draw mode R - Start rendering NOTE: THIS WILL MAKE TURBOWRAP REALLY UNRESPONSIVE. This project takes up a lot of RAM (apparently 1gb, on avg 500 mb) just to run its render process so deal with it. Oh wow this makes one of the first scratch projects that have actual system requirements, for ram at least.
So this is an experiment for a fully random image generator that bases its values base of its neighbours. Draw mode was supposed to do something, but it does nothing to the render for now The renderer works by drawing 10x10 cells to make a 100x100 image of complete randomness influenced by neighbouring pixels. every new pixel drawn is random, but before its drawn, the program checks either the pixel above or to the left with a coin flip and and then randomly subtracts or add to the colour using the deviation setting. This is using an RGB trick from that one colour picker tutorial.