WORKING ON BUILD 2 Fallout-Scratch-Edition (F.S.E.) CONTROLS: WASD for moving. Move your mouse courser onto the power armor set, then press X to enter it and press Z to exit it. Press I to enable coordinates and O to disable coordinates. Click on the Fat man to grab it, then click anywhere else on the screen to launch a mini nuke! WORLD: Map size: 3x3 tiles WARNING: If your coordinates = (0,2) or (0,-2) or (2,0) or (-2,0), then you are currently "out of bounds." COORDINATES: Power Armor can be found on tile: (-1,-1) Giga, can be found on tile: (-1,1) Ghoul, can be found on tile: (1,-1) "Fat Man" mini nuke launcher can be found on tile: (1,1) Vault boy Scare-crow can be found on tile: (0,1)
VERSION HISTORY: Definition of build: My usage of "Build" is used to indicate whether or not the game has completed a full stage in its development or not. ---Start of the pre-build--- V0.0 (3/28/22) Added the Fat man (aka the mini nuke launcher) from Fallout 4 and a scare crow for testing. V0.1 (4/2/22) Added power armor. ---End of the pre-build--- ---Start of build 1--- V0.2: PATCHED UP UPDATE (4/21/24) Fixed most of the glitches found in the previous version. A max of two explosions can be present at the same time. Added walking animations for the power armor. Added a sound effect for entering the power armor Revamped the scare crow. Added a scare crow death animation. Revamped the Explosion effect. Added a new explosion sound effect. Added some of the sound effects used for shooting and reloading the Fat man. Added a working health and RADS system. Added a Geiger counter sound effect for the RADS. Added a player death animation. V0.3: THE WORLD UPDATE (5/3/24) Made some more bug fixes. Changed all sprites to 75% size to fit more on screen. Added toggleable coordinates for navigation. World map size is currently: 3x3 Added new backdrops Added some world assets such as: trees and nuclear waste barrels. V0.4: NPC's UPDATE (5/16/24) Added the first NPC to the game "Giga" Added some quality of life improvements such: as world World assets become semi-transparent when the player makes contact with them. (it just looks cleaner) Patched many bugs and simplified the code. Improved the player hit-box Added a new walking sound effect and fine tuned the existing sound effects. V0.4.5: QUALITY OF LIFE UPDATE 1 (5/6/24) Added a death animation to the Giga NPC. Improved the code overall You can eliminate the "Giga" NPC now. reverted the transparent objects feature to only work with the player and nothing else. V0.5: GHOUL UPDATE (5/12/24) Added the first hostile mob: ghoul. Lowered the damage the mini nuke does to the player from -30 to -15. Slightly updated the "Game over" screen. Added some new sound effects. added a more refined death animation for the Player and "Giga" NPC. Moved things around the map (COORDINATES for items and world intractable's can be found in the COORDINATES section in the instructions text box above.) Added player hurt and death sound effects. Added ghoul sound effects. Fixed some bugs. Simplified code. V0.6: QUALITY OF LIFE UPDATE 2 (8/7/24) Patched all of the glitches with the power armor suit. Patched all of the glitches with the "Fat Man" mini nuke launcher. Patched all of the glitches with the ghoul. ---End of Build 1---