1. Have students draw a simple race course 2. Have students shrink the cat sprite to somewhat fit the course 3. Have students have scratch pick a starting point. 4. Set a "Go to xy" to make it always start there. 5. Move scratch to its next position. 6. Then add "Glide to". Students should notice that each time scratch is moved, its xy is being recorded both in the properties as well as the move block. This will help them understand how glide and the movement blocks work as well as how to quickly add other points to glide to. 7. Once the first one is done, have them do other positions until they complete the track. Bonus: If they're done, have them try either: animation, repeating the track, or do a completely different track. Have the students analyze the use case of glide as well as its coding properties.