---CHANGES--- - Changed chest opening mechanism to require holding the button for 2 seconds. This should remove the problem of accidental purchases that I have encountered a lot. Pressing the button repeatedly also works because there is no sensing block for a held button so the code just checks if the button is being pressed again after 1 second. - Added button to turn health crates on or off. (replaces info button and defaults to on) - Added automatic damage (1 per second) to make battles not last too long when players avoid fighting. Time until activation can be adjusted as well as fully turned off in settings. (replaces blood button and defaults to 90 seconds) I may convert this to a slider for more customization in the future if I learn how to and feel it is worth it. - Added a killswitch in case a player gets stuck in wall. This bug happened to me a lot, and it makes the game very laggy. Press T, Y, U, and I at the same time to kill whoever is stuck in a wall (sprite will look like red rectangle). If no one is stuck in a wall, this will do nothing. - Changed beer to ketchup and changed lightbulb to evil dice (please comment if these are too good/not good enough, or if you have a better idea) because project was too big to save (these used another sprite for their special effects so they used more space). I know the evil dice use the image for the loaded dice in Pokémon. I will probably draw my own dice soon, but if you want to make them yourself and tell me I will put them in the game. - Removed character infos and button for this because the project was too big to save. If you played the original you probably know what each character does and it is not too hard to figure out. - Removed mute button in settings because project was too big to save. Mute tab if you don't want the sound. - Removed "Pixel" item from the code since it was unused and also used more space. - Minor bug fixes This game's controls are the same as the original. Since it wasn't mentioned in the original, hold x or 7 to remove player 1 or player 2's item, respectively. Use r or 2 to pick a random character for player 1 or player 2, respectively. I don't know why there is a button for "special" in the controls settings, but this does nothing and can be ignored. I assume you've played the first 2 player battle ULTRA but if you haven't, you should. Please tell me if you have any other suggestions that would make this game even better! Also report any bugs you find so I can try to fix them. Original 2 player battle by : Original 2 player battle Ultra by :