A remix chain! Remix and gradually make the game harder. Do NOT put future remixes in HTS. Also maybe add (anti-)QoL changes along the way? Just a suggestion though Changes: NG-0.1: Made all buildings 10% more expensive NG-0.2: Made the game way less smooth, made the number round to the nearest ten (dunno if it (doesn't) have bugs) (and also (didn't) add[ed] fps counter but we [don't] care about that) NG-0.3: reverted changes in NG-0.2 (that's a little bit too much) and buildings now produce 10% less NG-0.4: All buildings produce 5% less, 5% more expensive and scale 5% more (no QoL features here you fool) NG-0.5: Nerfed ppds by 10% NG-0.6: NG+0.6 but reversed NG-0.7: Switched around some decimal points (might be needed later) NG-0.8: NG+0.8 but reversed and if your $$$ goes below 0, it goes to 0 (so the game is actually possible) NG-0.9: Removed production decay and uncrits to make the game actually possible. To make up for it, all buildings now produce a whopping 50% less! NG-1: Buildings are 50% more expensive. NG-1.1: Nerfed some stuff and made the game a bit more unstable NG-1.2: idk i added unstar mode NG-1.3: made the game a bit more unstable, nerfed ppds, added more precision, and clicking is less effective the more times you click NG-1.4: added unsynergy (tax) and nerfed everything