<<<<<<<<<< MEGA SMASH MADNESS >>>>>>>>>> Combat Elevated (v2.0 update): Test Labs PHASE 3! Here we are: the newest phase of actually-playable Mega Smash Madness! We have a new character to try out, a new feature to dodging, and character balancing! Grab a friend and enjoy MSM looking fresher than ever! And let me know your thoughts, what you'd like to improve, what you'd like to see, everything! As I begin the gargantuan task of bringing Combat Elevated to the full base game, feedback is more important than ever. Thanks in advance! :) (This is a test version of MSM, with 4 characters instead of 20 and a limited number of stages and game modes to focus on overhauling gameplay.) >> CONTROLS << P1: arrows to move, [n] for ability 1, [m] for ability 2, [b] for dodge/dash P2: WASD to move, [f] for ability 1, [g] for ability 2, [e] for dodge/dash Navigate menus with those same controls (ability 1 to select, ab.2 to go back). >> TEST LABS ROSTER << Each character was designed and submitted by people around Scratch! 01 Blaze @Huckleberry256 07 Prince Wurtle @ItsYaBoiLarr 13 Wooper @PeashooterWaffles24 02 BennettSpy @BennettSpy12 >> LINKS << Main game https://scratch.mit.edu/projects/552929993 Combat Elevated phase 1 https://scratch.mit.edu/projects/1046891143/ Combat Elevated phase 2 https://scratch.mit.edu/projects/1144066156 >> CREDITS << Full credits can be found in-game. ~ "Codebreakers - SSS2" by @ArcanisHD, SSBU by Nintendo - inspiration ~ Various people who made character concepts/art, listed above ~ SFX and music from various games and people ~ Me () - all other art and code