PROJECT #150 LOL Finally done after ~ 1 - 1.25 years of in-out development and one of my biggest games yet! NOTE: YOU MUST HAVE RANK SCRATCHER TO PLAY. ALSO DON'T ENTER YOUR REAL PASSWORD. THAT IS DUMB. -Click center to train troops -Upgrade Center by mousing over the center and pressing space with 50 Medals -You have Center Level x 10 troop space -Attack people successfully to get medals -Have the most successful base ever! ... I just counted, and there are 48 variables and 9 lists total. It's actually dumb.
6/14/2023 edit: Wow, it's been a while, huh? So much has changed, including the fact it turns out I was a girl this whole time. (7 months of estrogen as of two days ago!!!) I figured I'd type this here, seeing as it's my main featured project. Not that I expect this to be read by more than a couple people. This project was originally created to essentially stop the Scratch advanced project race at my elementary school dead in its tracks. What it lacks in polish, depth, or really having any sort of gameplay loop, it made up for in technical advancement - being able to manipulate and place buildings and save dynamically while also being able to attack other players doing the same was cool enough that people stopped making things for the sake of flexing. Unfortunately, that meant everyone else moved to polishing their work instead of overscoping, and that just wasn't something I could keep up with (turns out I also have ADHD). I'm proud to have pulled this off as a 5th grader, but without that context it's kinda impossible to get around the fact that this game sucks. Oh well. If you're reading this, hopefully you get something of value out of this. ===== Original notes: TIPS: -To avoid dropping medals, always have at least 1 troop ready. -Remember: Troops target defenses first! -Troops cannot take out defenses alone! -Defenses can take on multiple troops at once, but troops can only take damage from one defense every second! Patch Notes: 10/3/16 Fixed bug with medals & core levels not saving