AD - movement W - jump S - fastfall (hold) M1s - combo hold s to skip first punch does aircombo in air E (ground) - punch E (air) - flame dropkick E+S - stomp hold E+S - earf bend, R- water shot T Fire combo Q- WATA rock stuff: you can launch the rock with stomp hit the rock with any moves (except air m1s) 1 - move guy 2 - move dummy 3 - no cooldowns 4 - change time flow 5 - show cooldowns