Here's the Turbowarp link for you: https://turbowarp.org/1031468028/ Story: You're a little blob who was created with one purpose; destroy the factory. You're dropped off at the closest possible entrance, and your journey begins there. ATTENTION COMPLETIONISTS: If you're a completionist, you probably want to collect all the coins and gems. Though I figured out that you can use coin collector to display coins, (I thought that you absolutely had to collect every coin to end the level with this game mode,) it still doesn't keep track of diamonds. So, here's a count of the number of diamonds for every level: ENTRY (Level 1): 3 Diamonds VENTING (Level 2): 1 Diamond STORAGE (Level 3): 3 Diamonds SECURITY (Level 4): 1 Diamond SABOTAGE (Level 5): 0 Diamonds
Press P, Then L to skip a level. You're welcome. (Oh, and also, don't forget to press "PLAY" in the main menu before skipping through levels) Update Log: 6/3/2024, v1: Released. 4/7/2025, v1.1b: Made all levels display coin count. Level 4 modified; mostly just added decor and removed unnecessary parts. Level 5 modified; began making the level not suck, but left it unfinished for now, hence the "b" at the end of the version number. REMINDER: Add a coin to the end of level 1, 2, and 3, then later 5 and 6. This is to prevent the level from ending early if you get all coins. REMINDER 2: Add some variation to the colors used for platforms and stuff in level 3, so you can actually see. Credit to Pentahedron for the IGE Engine (Editor: https://scratch.mit.edu/projects/1026754550/ ) (Stand-Alone Engine: https://scratch.mit.edu/projects/1025391299 ) (Tutorial: https://scratch.mit.edu/projects/1025436862/ )