If you're not part of the Silverwolf Studios collab, this project is irrelevant to you :) If you can't figure out the controls, you select one of the characters (those cubes) by clicking on one, and then you click on a tile within the blue area to travel to it. You cannot travel past the red tiles. Leave feedback in the comments or on the forum. I like constructive criticism!
More optimized version here: https://scratch.mit.edu/projects/103039144/ All code by me. I just moved over my project. So I made a "concept prototype" of the grid based movement system. It includes: -Support for multiple players on the field -Boundaries for travelling zones -Fire Emblem like movement system -Support for turn based if needed -Fast What we need to improve on this is: -Clean up my coding -Arrows and path finding system -Possibly make easier to use by converting all of this into a custom block -Scrolling, zooming out, etc so we can have bigger maps -Polish up the system, get the art, and put it all together -Figure out a way to do this without using over a 100 clones and no pen -Test to see what tile a character is on