No input or visuals yet, just backend stuff. Todo: - Characters (+Beatsounds!) - Visuals - BPM Changes?? (OUGGHHH MATHS) - Time Sig Changes (Not really too neccessary actually with how i have this programmed??) - More mechanics from base game (Freezeshots, synco, holds, etc) - Optimisation for large levels I might do these if I feel like it: - Rooms - Input handling - 2p - Parity with .rdlevel file format??? - Also make a ton of charts - Why not! Tutorials too!
Concept, song, and level is from Rhythm Doctor by 7BG. Recreated in scratch for fun and to figure out how rhythm games work (as allowed by their user content policy) Voice acting by yours truly SFX from Scratch's sound library If you want to make something similar, Fizzd posted a breakdown for 7BG's other game A Dance of Fire and Ice. The Ludum Dare site is down, but a quick google search will find it- while a bit old it's a good read!