Warning: This roleplay will contain Death & disease but ill try to minimize the gore Table of Contents: - Plot summary - Kingdom info - Disease Info - Roles - Magic abilities - Roleplaying Info || Plot Summary || The 6 kingdoms of Xeno, Semora(Fire/sun), Nautalis(water/moon), Azalea (Earth/Jungle), Solaria(Life/Light), Whitheringspine(Death/night), and Arcanus were living in peace. That is until a deadly disease swept the lands. The disease is contaminating the lands. Not even the guardians of each kingdom can stop it, for they are vulnerable to the disease as well. The cure is out of reach and half the kingdoms have already been contaminated. Nobody knows the cause or cure of this disease perhaps you could figure it out? --------------------------------------- Remember this is only a preview ---------------------------------------- || Kingdom Info || Semora: Kingdom of fire/sun Sun Guardian: Open for roleplaying - status: Will be spun on a wheel Fire Guardian: Open for rping - status: Stage 1 infection Kingdom Status: Dangerous Geography: Hot deserts, many volcanoes, fiery terrain, Kingdom resides inside dried out volcanoes - The Sun and Fire Guardian are both siblings and can be any gender you'd like Nautalis: Kingdom of Water/Moon Moon Guardian: Open for roleplaying - status: Safe Water Guardian: Open for rping - status: Safe Kingdom status: Safe Geography: Underwater - The disease has not yet reached Nautalis due to it being underwater, however, in time it will. - Nautalis is split into 2 sections, The Shallow and the deep. The Moon Guardian oversees the shallow since it is closer to the moon and the deep is overseen by the Water Guardian. Azalea: Kingdom of Earth/Jungle Earth/Jungle Guardian: Open for roleplaying - status: Will be spun on a wheel Kingdom status: Extrememly Dangerous Geography: Their main base is carved into a mountain. Jungles, Forests. - split into 3 districts. - District 1 is the carved mountains, (Extremely dangerous) - District 2 where people live in cottages and huts (Extremely dangerous) - District 3 a jungle where people live in the trees -(Somewhat safe as long as you stay in the trees. Stage 1 infection may still get to you, however Stage 2 and up will only be able to stay on the ground) Solaria: The kingdom of Life and Light Life/Light Guardian: Open for rp - status: Safe Kingdom Status: Somewhat Safe Geography: Up in the highest mountains of Xeno. - It is almost impossible to reach that high however some infected have been able to reach it.. Withering Spine: The kingdom of Death/Night Guardian: Open for rp - status: dead, a ghost. Died due to the Infection Kingdom Status: hazardous, contaminated - Is the most dangerous kingdom at the moment - very few survivors Geography: A dark forest and plains - Almost everything is abandoned and you will find infected almost everywhere - there is one stronghold that contains the survivors but who knows how long it'll last with making it almost impossible to gather resources.. Arcanus: A neutral Kingdom King/Queen: Open for rp - status: will be spun on a wheel (Either Safe or Stage 1-2) Kingdom Status: Safe for now Geography: Plains with some trees - Arcanus consists of many mages, making defenses stronger from the infected - For some reason few infected come to Arcanus, perhaps it's the magic flowing through the air? But dont the other kingdoms have magic as well? - Has the most resources out of all kingdoms - Is the kingdom with the most progress on the vaccine ------------------------------------------ ||Disease Info|| Name: WIP (Suggestions?) Stage 1 Infection (Safe): - fragile bones - Small hallucinations - feeling constantly tired - getting skinnier than usual Stage 2 Infection (Somewhat safe): - Eyes are starting to get blurred - small hallucinations - some parts of body start getting skinnier such as some parts withering - less responsive - slightly contagious is there is physical touch Stage 3 (dangerous): - Blurred out eyes - colors of pupils start to fade - Withered parts of body - Rarely responds - aggression - Enhanced smelling and hearing - contagious if there is physical touch Stage 4 (Extremely dangerous): - Pupils are completely white - Parts of body are even more withered - not responsive unless magic is used - Aggression - Enhanced smelling and hearing - Contagious with physical touch - completely blind Stage 5(hazardous) : - Pupils are completely white - Most parts of bodies is withered - Completely unresponsive unless you are around - Very Aggresive - Contagious w/ physical touch or 3 feet away - Enhanced speed, hearing, and smell - completely blind - gains magic that contaminates people or just withers the surroundings of the user Continued in Notes and Credits
Continued here ||Roles|| Semora: Sun guardian 0/1 Fire guardian 0/1 Head Mages 0/3 Healers 0/2 Survivors 0/32-45 - includes commoners, knights, mages, crafts peoples, etc. Infected 0/15 Nautalis Moon guardian 0/1 Water Guardian 0/1 Water speakers 0/2 - Speaks to the water guardian who doesn't exactly rule the deep, just for guidance - somewhat leaders Head mage 1/1 @ju91t3r_scrunckly Healers 0/2 Survivors 0/30-50 - includes commoners, knights, mages, crafts peoples, etc. Infected 0/? <-- soon Azalea Earth/Jungle Guardian 0/1 Council 0/3 Healers 0/2 District 1 Survivors 0/? District 2 Survivors 0/? District 3 Survivors 0/? - includes commoners, knights, mages, crafts peoples, etc. Infected 0/? Solaria Guardian 0/1 Head mages 0/5 Healers 0/2 Survivors 0/? - includes commoners, knights, mages, crafts peoples, etc. Infected 0/? Withering Spine Guardian: 0/1 - dead will roleplay as a ghost Current Leader 0/1 Deputies 0/2 Healers 0/3 Survivors 0/25 - includes commoners, knights, mages, crafts peoples, etc. Infected 0/? Arcanus King 0/1 Queen 0/1 - doesnt need to love each other to rule but ygs can Head mages 0/5 Healers 0/2 Survivors 0/30-45 - includes commoners, knights, mages, crafts peoples, etc. Infected 0/? ----------------------------------------------- || Magic abilities || Magic abilities are limited. Im only allowing each person to have the minimum of 3 spells unless you are a head mage. Head mages have 5 spells. Each regular mage starts off with one spell of choice which has to be approved by me. Ex: Water manipulation, Lighting strikes, force field, healing, etc. If your oc has a healing spell it cannot heal the infected but can postpone the infection. It can also relieve the infected patient calming them down from aggression. Only experienced mages can calm a stage 4 or 5 otherwise new mages cannot. To gain a new spell you must complete tasks, these tasks will be posted in a project by me from time to time. Head mages will immediately get 5 spells btw. ||Roleplaying Info|| Each week I will be spinning a wheel to determine whether a random group of people are safe or not. I will be observing your activity in the roleplay to determine the chances of getting infected. So for example if you went out of the safe zone I'll add in a chance of you getting infected, but your chances of survival are still most likely higher. IMPORTANT: There will be clues about the vaccine, and once you find out about it is up to you what to do. Will you be a villain? Will you save the world? It's up to you, however, when you figure it out do tell me. There is a certain time to how long this rp will last. About a year or smth. When time's up it's either you all die and get infected or you cured everyone :) <-- Concluded by the art fight Pings: @Fern_Skull