P - Hakari Dance WAD to Move E - Shutter Doors (3s) - This move has an accurate hitbox. T - Pachinko Ball (1s) - Does a little knockback, nothing special. Y - Fever Breaker (8s) - A JJS based move, it's very basic. F - Idle Death Gamble - "In the 4 minutes and 11 seconds following a jackpot, Hakari is effectively immortal." Jackpot Moves: R - Rough Cursed-Energy Punch (5s) - Explosive and violent, will blow up on impact. Y - Train Summon (8s) - Hakari is Yukari's son, this was confirmed in the Jujutsu Kaisen Fanbooks. X - Cargo Launch (8s) - The accuracy to the manga on this move isn't exact, however it was fun to make. G - Maximum Output: Final Gamble - "Every move you make is a gamble."
@PlsGiveMeT0es - Base Game @TacosOnTheWeekend - Hakari Sprite I have not a clue why I suddenly became more literate in this project, this change will likely revert in the next project posted. Violent bone breaking noises are very necessary in the regular punch move.