ORIGINAL CODE BY @TheEggyHippo REMIX BY @SuperCupcake00789 MOUSE TRAIL CODE BY @Mangodream- - Instructions below. - (No advertising, please.) ☞ The AI, 3rd, and 4th players may be glitchy sometimes, please tell me about any issues in the comments! ✏︎ Draw your way to victory by blocking off enemy players, WASD for Blue P1, arrow keys for Red P2, TFGH for Blue P3, and IJKL for Red P4. ✏︎ Collect gold tokens to reset the playing field! ✏︎ Discover 7 new game modes and have fun either on your own, or with a friend! ✏︎ Turn music on and off in settings, and use the keys Q, P, R, or M to pause the game. Click the button that appears to unpause. ✏︎ Each player has 9 colors to choose from! Type the color you want, or type nothing for a randomized color! ✏︎ P3 and P4 can be activated/deactivated in the "Color?" button, and in Settings. ✦ PEN 5! If you find a bug, tell me in the comments! @SuperCupcake00789's Pen 4: https://scratch.mit.edu/projects/916034511/ (Based on @TheEggyHippo's version, Pen three.) @SuperCupcake00789 made this version of Pen 5. (If you want to make something like this but aren't ready for this big of a game yet, check out my Pen 4, or @theeggyhippo's Pen games!) This links to a forum post that says why advertising isn't usually allowed. (It also says where you CAN advertise, and when.) https://scratch.mit.edu/discuss/topic/339543/?page=1#post-3696019
Color Clash Change Log for Color Clash (Formerly Pen 5) (Date and version specific!) | | | \/ Jun. 6, 2024- First Remixed! No version yet. Jun. 8, 2024- Added a ton of colors, made Double Trouble's AI work (Sortof), added a Play Again screen (Kinda broken for the AI, but it will be fixed soon), made a new thumbnail, changed the AI colors so they don't interfere with the colors of the players, changed the shades of some of the menu buttons, added music, and added the Backdrop button. Also fixed bugs with backdrops being colors that kill players. Released today! Versions 5.0.0-5.3.4 Jun. 11, 2024- Fixed the bug where P2 can go through the spinning blue wall, and changed the Double Trouble AI code a bit so it switches which player it chases when the other player is close, instead of proximity to the player it is already chasing. Changed some code in the "Color?" sprite so there are fewer words to read, and it's a bit more obvious what to type. Versions 5.4.0-5.6.3 Jun. 12, 2024- P2 can use i j k l keys to move, and the timer works properly, and the lose screen should work for all the AI types no matter who is the one who hits the drawings. Added comments in the code. Versions 5.7.0-5.7.1 Jun. 14, 2024- Fixed IJKL keys for P2, made the double trouble AIs slower, they were too fast before, and added Pause! Versions 5.8.0-5.9.2 Jun. 15, 2024- Lasers stop spinning when the game is paused, And there is a color chart in the game now. Versions 5.9.3 - 5.10.0 Jun. 23-24, 2024- Not a proper update, just added my next ideas for the game into the notes, and two of the sprites needed for it. (Added Winter Battlefield backdrop!) Still version 5.10.0 Jun. 26-27, 2024- Added a mousetrail! There are different ways it can look, Turn it on/off and change how it looks in settings. I added a variable (GameStarted?) to make sure it works how I want. Added silhouette of Pen 5 backdrop! Fixed the mousetrail so it only shows on the home screen. Version 5.11.2 Jul. 6, 2024- Added P3, P4, and teams! P3 uses TFGH, P4 uses IJKL! I might make it so P4 uses arrow keys, but for now this is the way it is. Added a bunch of Multiplayer Lose/Win banners, and the R key now pauses the game, too. I tried to fix where the teammates both have the same color/color change, too. Versions 5.12.0-5.12.4 Jul. 9, 2024- Fixed the watermark, changed where it is, and changed the transparency. Fixed the timer killing Red team. It doesn't do that anymore. Made it so the "Color?" and "Backdrop" buttons have that clicky noise. Version 5.12.5-5.12.6 Aug. 15, 2024- Added a player number screen to make it more obvious how many people can play, and altered the "Hint" text. Changed thumbnail, and changed name to Color Clash! Version 5.13.0 Jul. 29, 2025- Fixed the start buttons acting weird! Version 5.13.1 Jul. 30, 2025- Hid the Backdrop and Color? buttons until you selected how many players you would have, and made it so the mousetrail can't autokill players as easily. Version 15.13.2 Dec. 9, 2025- Fixed line above the A by making the line thickness thinner, and made the player number buttons show when they're pressed. The laser modes don't instakill you now! Version 5.13.3-15.13.4 @TheEggyHippo is the original creator, @supercupcake00789 remixed their game and added more stuff. Version 5.13.3, (Dec. 9, 2025) How do these versions work? The first number is the major version, like adding all the stuff in the first update/remixing the game, second is the minor version, such as adding the ability to pause the game, and third is bug fixes, like IJKL not working, or AI being too fast. I bunch the versions together in the timeline because I don't want to write them out one by one, normally for bug fixes one version contains 1-3 bugfixes. I plan on making a new gamemode where players get to spawn stuff with their movement keys when they die, but that will take a while to brainstorm, code, and make sprites for. Also, I could make a time battle mode. Maybe these should all be separate projects?