Update 2: added 2 new items -Potions (slot 4) -Radio (slot 5) THE POTIONS (press space to cycle between) -Healtj potion(1) -magic potion(2) -dash potion(3) -engery drink(4) -resistance potion(5) RADIO -ranged option buh -hitting fruit into radio causes them to be knocked back twords you, allowing for CRITICALS specifically on the watermelon, if you hit them again while they are already being knocked back, you land a CRITICAL HIT BALANCING (kind of?) also buffed the primary for the wand (double damage) apples have double health and 50% more speed made heavy changes to the wands primary - +25% firerate -fixed a bug where it did not fire if you were close to fruit -pierces enemies -4x mana cost - +50% damage MISC if i figure out how to add a wave system i will finish this game added an upgrade mechanic, it just needs to be implemented with a wave system added health scaling with size, bigger fruit = more health