[WASD[ to move [Space] or [Left-click] to shoot [Q] to change weapons
This project is an endless rhythm shoot 'em up engine that i might use this project in future events or something. The engine contains Player (+Weapons), Rhythm vibes, HP bar (+Styles), Enemies (that has vibes over the rhythm/music), Not so bullet hard game genre, place generator with different material spots and different canvas size, etc... It is currently on Early/Prototype so this might have few missing features and bugs on it. You can remix this project and add or edit something on it, or just mess up the project's codes for fun. And if you put some codes in this project in your backpack and put it on your projects, please credit me. (Btw there is no ending here in this project, you can add endings by remixing the project) SFX and Music made with Beepbox 4.1 and by me Scripts and coding also made by me Working on this project since June 7th Version Proto 1.0 [June 9th 2024]: - Project released (honorable mention: its my birthday during this version date yey) Version Proto 1.1 [June 10th 2024] - Added: Funny eneny's aura hitbox that triggers if one specific enemy type spawns on closer to player Bouncy Spike (enemy) More PlayerHP HUD styles and improved place map generator (only access for see inside) Alternate key button for shoot action Version Proto 1.2 [June 26th 2024] - Added: Thumbnail for this project Bullet load HUD Powerups -Improved time syncs Version Proto 1.3 [July 19th 2024] - Added: Difficulty/Levels More music parts (some of parts are only access to see inside) Different color maps - Improvements: Indicator (sadly level indicator is buggy) Music script Other minor changes yeah im bad at project names #music #shootemup #rhythm