Currently no game, only testing movement for now. Later on, I will add obstacles and make it a velocity-based bullet hell. Arrow keys left and right dodge respectively, up jumps, down crouches. You can dive by pressing left or right mid-air, and you can roll by pressing left or right while crouching. Pressing 'V' toggles showing a colored halo around the character, acting as a velocity indicator. Transparency represents speed, color represents direction. This will be useful when dodging different colored obstacles, but can decrease performance.
Programming and Art by me, sounds from the Xiao-Xiao soundpack.