UPDATE: Fixed glitches with Shift gravity not working as intended on some characters. Clash is a pretty simple 1v1 fighting game about hitting the opponent once to win. It's kind of like Street Fighter or something except you can't jump, switch orientation (which will be fixed), or combo since everything is a one hit KO. There are also cringe-worthy MS Paint graphics since this was a budget production by someone who isn't an artist. Controls are WASD and FGHJ for Player 1, and the arrows and VBNM for player 2. Attacks are referred to as attack 1/2/3/4 based of of keyboard order (so for player 2, 1 is V, B is 2, etc.) When you input a command, your character has to wait a microsecond, then executes it, and then waits for some more microseconds before returning to idle position. When you're not in idle position, you can't input commands to make those happen. Some attacks let you break this rule by canceling into others- when you cancel an attack into another, you perform it from a non-idle position and skip it's startup time (it makes more sense if you just try it). While your character is blocking, most attacks don't hit you. Down is block for everyone, and you can press it again to stop blocking while blocking. Every character has one slow attack that ignores block, so watch out! Pressing up for 75% of the cast is a push back, or a quick move that does no damage but shoves your foe backwards To navigate the select screen, just enter the corresponding thing's number to get it. Entering an invalid number stops the game (so take your time, okay?). There are 4 characters, which I will now proceed to outline the controls for: Venom- Forward- A quick dash to the side. Back- A SUPER fast to start back flip Up- Push back Down- Block 1- Tendril stab that's quick to start but slow to recover from using 2- Your slow unblock able strike 3- Makes you enter a state where you can't use defensive options, but your next input is much faster 4- Step back and send a tendril to strike mid range foes (Cancel able off of back) Dreamer- Forward- Somewhat slow to recover but decent to start rush forwards Back- Very fast but short backwards hop Up- Push back Down- Block 1- Step back and send a tendril to strike foes (you actually end up father backwards than where you started) 2- Very slow but huge range strike. Only usable once per round 3- Worst unblock able attack in game, probably 4- Increase the nightmare gauge by 1. If it's 6, you insta-win Shift- Forwards- Slowest to start forwards movement in game, but travels far Back- Fairly average back step Up- Push back Down- Block 1- Slow but solid range strike. Cancel able off of forwards, but this actually increases recovery time 2- Pretty good unblock able strike 3- Another super slow, somewhat clunky unblock able strike. You can't be hurt while it starts up 4- Enter gravity mode, and drag foes towards you while not being able to do anything. Press again to end Carnage- Forwards- Fairly quick/light step forwards Back- A light step backwards. Cancel able off of forwards step Up- Not actually a push back, but instead a fast dash forwards. Cancel able off of forwards or back Down- Block 1- Light jab with above average recovery time, cancel able off of up. 2- Fairly wide range kick, cancel able off of backwards. 3- Your unblock able strike 4- Enter a counter state where opponents attacks cause you to win the game for a second. Cancel able off of forwards
This game isn't really finished; I honestly just really wanted to get all 4 characters done, so I could unlabel it as a draft and get more opinions on it. Balancing hasn't really been done yet. Furthermore, there are probably some glitches hidden away in the system; the code is all pretty similar and entered manually, so I may have made some mishaps. If you catch any, saying them so I could eradicate them would be appreciated. The fact that there's definite size power creep has been noted and will be dealt with eventually, as will a system to prevent you from switching sides with the other person. Music may be added sometime. Some brief notes on character inspiration- Venom- Basically just Vendetta from the card game Yomi. Was originally going to turn invisible, but that was stupid and so it was removed. Dreamer- Was originally going to wear a red PJ suit thing and have angel/demon guardians. Then she got the dress and a piano chair to float on (yes, this was a thing). Finally, she ended up just turning into a Skullgirls-Double style monstrosity. Fun fact: She's had the most balance changes/ graphical upgrades of anyone on the cast. Shift- He was going to be called Oblivion and be a Lovecraftian horror. Then Dreamer became a semi-Loveccraftian Horror so he was changed into a mute time manipulator. Although his character design changed the most, his actual game play idea was pretty much unchanged throughout development. Carnage- Basically intended to be a port of Scratch from the original, unfinished Clash (which is probably where the horns came from). She was originally very pale and had all orange attire (which is why her color is orange in the menu). She's had some minor changes, but mostly stayed the same through development. Fun fact: Carnage is my favorite to draw (possibly related to how she's very easy to draw). Pretty much everything was done my me, so that's nice (unless you're the art)