Skull = Death = Out of the game -5 = 5 steps back +5 = 5 steps forward +10 = 10 steps forward Press space to spin
For the board game in development at the moment named "Rigged!" The goal of "Rigged!" is to get to the end All players start in the top left corner and have to go left to wrap around the whole board Players move by spinning a wheel on their turn and moving accordingly It's not that simple, though; spring tiles, coin tiles, and a shop system are all added into the mix If a player lands on a spring tile, they go two steps forward on the same turn If a player lands on a coin tile, they get the number of coins on the tile Sabotages that are bought in the store are in costumes Click wheel to switch costumes Sabotages are bought through coins, which the players can collect A player can only buy sabotages on their turn Thievery steals coins from a player of choice Thievery can either be beneficial or not since you can steal anything between zero, to half the price of thievery, and double the price of thievery, meaning it's a bit of a gamble Thievery costs 10 coins The Thievery wheel is much smaller 5 Switch Out makes all the go five steps forward on the wheel be five steps backward for the next player to spin the wheel 5 Switch Out costs 15 coins Deal with Death adds three extra skulls on the wheel for the next player to spin the wheel Deal with Death costs 60 coins When a sabotage is purchased, it is immediately used If a sabotage is applied, the player who applied it has lost their turn After 5 Switch Out or Deal with Death are bought, the turn goes to the next player from the player who bought the sabotage, which is only for the next player to spin the wheel, and then the wheel is put back to normal Remember, the wheel is only spun on a player's turn, which can be skipped if something is bought If the wheel has been affected by 5 Switch Out or Deal with Death, only Thievery can be bought until someone spins the wheel After the next player spins the wheel sabotaged with 5 Switch Out or Deal with Death, the wheel is put back to normal If Thievery is bought, it is still the same person's turn; the Thievery wheel is chosen, and they spin it If a player gets 5 steps back but reaches the top left corner square, they stay on the top left corner and do not go past it The only way to pass the top left corner square is by moving around the whole board Turns are taken in this order: First Red player Then Orange player Then Yellow player Then Green player Then Blue player Then Purple player Then Pink player Then Black and White player The first person to wrap around the whole board is in first place, the second person to do so is in second place, and so on If someone gets out of the game via death, they are placed at the lowest place possible So if pink is the first to land on death and green is the second, and then orange is the first to make it to the end of the board, purple is the second to make it to the end of the board, and blue is the third to make it to the end of the board, the placement will look like: 1. Orange 2. Purple 3. Blue 4. Green 5. Pink The first place is the winningest player and the last place (which depends on how many players are in the game) is the losingest loser ___________________________________________ Rigged 2: AAAAGHH >:( Outer wheel that has a multiplier of 0, 1, and 2 (Not in development yet)