NOTICE: this project is irrelevant now, a much better version (https://scratch.mit.edu/projects/1047915721/) is available which has this entire fight with important nerfs and bug fixes, along with many other things, I'll leave this up cuz "history" or something but there isn't a reason to play this now so uh this is just some goofy tests, I for inf hp as always, and it isn't the hardest, just meant to showcase some cool ideas I had to make some more... advanced attacks, also don't look in the code its a dumpster fire of scattered broadcasts that all are necessary although at their core they are all the same, for every. single. stationary. bone. (I think I'm losing it help, also more will be added probably maybe hopefully, P.S. I made this at like 12:00 AM help me) [if you have any recommendations on things to attempt to build, let me know in the comments, like if you want me to try to create rotating bones, it'll be sloppy but it might be possible considering I'm not making "new" bone types, I cant even get a new direction section in the {create new bone} block to work so if you could help with that I would appreciate it, ok I've taken enough of your time, play the project now] hey also the project might get funky as for some reason it doesnt want to save so i might republish this as a full experience, expect the title to get funky and some stuff show up for whatever reason, im sure you can find where they are in the code and hide them