This game has a few twists and turns. You have to click balls and there's many balls, +1, fast ball, x2, you name it! You can also participate in missions where you have to complete goals, some of them are hidden so you'll have to play to unlock missions! With missions, you can also unlock mini-games! Think of mini-games in Plants Vs. Zombies, like that but Lightshow RUSH! If you're new, check out the tutorial, you'll learn a lot! We hope you enjoy Lightshow RUSH!
In-game are credits. I know, there's a few things like some mini-games don't work (Boss is still work in progress, and unexpected horror is suppose to have a dark background) but hopefully we'll get that sorted out soon! 2.0.2_1 (Fancy Effects): *Fancy Fancy!* This is an tiny update in-between 2.0.2 because I forgot some things. - Added New News - Fixed links for the usernames (only available on a certain Scratch fork/PC port), I thought it was one link, but it's two. I was rushing a bit! 2.0.2 (Fancy Effects): *Fancy Fancy!* Added more animations: - Fade Animation and sound when continued on from seizure warning. - Title Screen Button Animations: "Community," and "Missions." - Fixed when the rotation of "RUSH!" in the intro would stop when the fading started. Other things: - Made it more clear that Mini-games is a Developer work-in-progress. - On a certain scratch clone which is based on an animal from Antarctica (not the seal)/PC version, we added the ability to open the links of the users who created the Menu (Everyone Votes Channel) remix! (and also says the actual name of the service that the account is on) - Added a end button, though it's bearly working. 2.0.1 (Coffee and Soda): *Fizzin' the game up* - I manually converted (painfully) all of Lightshow RUSH!'s code to SB2 to convert it to SW2 to add Wii support, realised the highest version Wii supports is AS2, Scratch was AS3. Nice. - Added an actual error handler when errors occur. - Fixed the Random Score event in the R A N D O M ball, previously halved ball speed. - Fixed bug where intro wasn't detached from the green play button, fixed it (it means that you can detach it, of course the intro still plays when its on the green flag, it's just that it broadcasts it) - Added seizure warning. (Intro moment) 1.0.1 (Reworked station) *beep boop beep boop recoded!* (2.0.0 on scratch for some reason) It's a official game* (sorta) Anyways, it's on itch.io now!