the largest bignum library in scratch! modding the engine not recommended because i am still updating this. (turbowarp recommended) next up: {10, 200000, 1, 1, 2} NOTE: VERY UNTESTED! Report all bugs found. look, im not gonna list 5 projects so just go to OmegaExpantaNum.sb3 ( https://scratch.mit.edu/projects/1019819908/ ) for the list This number engine can reach up to f_(ω^2)(9e15) in the FGH and can easily represent Graham's number. To use this, click "See inside" and click into the "InfinityNum.sb3 v0.1" sprite. Then, click on the button in the lower-left corner to see the manual. Then you can backpack the sprite, if you feel like using it. *ADVANTAGES* > Can (theoretically) reach up to N9e15 in PsiCubed2's letter notation > Data stored in a variable (albeit it is converted into a list for computations, but you only need to worry about that if you are going to mod this engine) > Fast at low values below N5 = [5,0]10 > Aware of negatives! They have complete support! *DISADVANTAGES* > All operations require the use of the engine > Gets wildly slower and inaccurate every arrow and layer you add, but hey, 1,000↑↑↑↑↑10 = 10↑↑↑↑↑10 > Only 1 format for displaying so far > Becomes ridiculously slow at N6 (on scratch)