PLEASE OPEN IN TURBOWARP: https://turbowarp.org/1038063120 -------- controls: WASD, space and shift to move arrow keys to turn camera Q to move faster settings (please check some out!) : e - in game info 1 - basic settings (FOV, RES, render dist, dithering...) 2 - game colours (ambient brightness, sky reflectiveness...) 3 - advanced settings (step length, precision, max reflect...) 4 - render settings (controls on/off) 9 - on/off panel (shadows, reflections, clouds...) 0 - turn off controls It's not entirely finished yet, but because I'm so excited about it I just wanted to show how far I am at this point. If you're wondering where the clouds in the thumbnail are, you haven't read the settings information well enough. If you're trying to get a high quality image, turn the controls off (press 4 and slide it to 0) so that you don't accidentally move the camera and reset the entire render.
I used a Perlin Noise generator by @Java_Programmer , but I edited the code a little bit. Also used the dither idea from https://turbowarp.org/869264071 Just to flex: 2,474 blocks It is designed to work with the pointer lock extension but then, I wouldn't be able to upload it to Scratch...