Silverswide’s stuff: Now you can play your favourite Sonic Engine on your mobile! Wohoo!!! Instructions are in game. Following is an update log: Silverswide update: Version 1.6 (16th April 2022) - You can now spindash by just spamming the X button Silverswide update: Version 1.5 (11th April 2022) - Fixed all spindash gliches - Added computer support to mobile controls. Silverswide update: Version 1.4 (9th April 2022) - Project has been ported to become 100% for mobile - Level isn't blurry anymore (credits: @hahasamian) Version 1.3 (10th September, 2015) - Sonic can enter rolling a tad earlier and ends rolling a tad later Version 1.2 (6th September, 2015) - Spindash added - Improved ground collision to detect very thin platforms - Improved launching jump collision - Fixed low speed horizontal rotation animation bug - Fixed static animation bug Version 1.1 (5th September, 2015) - Slightly extended level map to test more extreme inclines - Fixed jumping animation bug - Faded, resetting start screen Version 1.0 (31st August, 2015) - Project released
My stuff: The game's engine has been changed back, here it is! https://scratch.mit.edu/projects/1177056913/ CREDITS: https://scratch.mit.edu/users/sonicfan12345797 for the logo https://scratch.mit.edu/users/windows888 for the title screen music https://scratch.mit.edu/users/mario5331 for the font https://scratch.mit.edu/users/metalcup for the music https://scratch.mit.edu/users/sonic062/ for the sonic sprites https://scratch.mit.edu/users/SpaceIronMan for the splash hill sprites for the wip zone’s music And for the ENGINE ITSELF And of course SEGA for sonic himself (Tell me if I missed anyone) What I’d like to add: The boost (obviously) Objects (again, obviously) Boss fights (you know where I’m going with this) A city stage A fourth running phase for SPEED 40! (Trust me, it’s possible to get to speed 40 in the TEST LEVEL, not act 2 though) And the sonic X-Treme SPIN SLASH!