✨✨✨ NetEdge (☁️+) ✨✨✨ If you want to use this, backpack the only sprite, and copy the langs list into your project. Docs are included. This project was inspired by scratchattach. If you find a bug, don't hesitate to say so. ❌❌❌❌❌❌❌❌❌❌❌❌❌❌❌❌❌ Put simply: This doesn't work if you run it in a second tab in the same browser. MAKE SURE THAT THE CONNECTION ID IS UNIQUE WHEN YOUR TESTING IT YOURSELF. ❌❌❌❌❌❌❌❌❌❌❌❌❌❌❌❌❌ Features: 1) Anyone can use this, even signed out. 2) This works anywhere, even across multiple projects. 3) You can recover and schedule data. 4) Currently has 15 cloud vars. 5) It’s lagless, and it works just fine on mobile. Here’s how it works: When you use the translate block, it sends a request online, and when that happens, scratch stores the result for a bit just in case you do the same translation again. When you translate the same text a second time, it gives you the result almost instantly, as opposed to the 800ms it takes the first time. This timing is detectable, and so allows you to store data temporarily across projects. So just need a binary input, then for each tick, for each bit in the data you either translate something or not. (But like 2 ticks ahead to allow a delay) Then on the receiving side you just do the same translations and see which ones take >450ms and those ones have been translated beforehand, and therefore equal 1, else 0. This method does not require you to be signed in and works across multiple projects. So multiplayer games you can edit whilst playing, and between remixes.