Just a textured tri filler i threw together for my upcoming rasterized 3D engine. Idk if it is fast but there is nothing too horrendously slow about it so it seems average
Perfectly generic, nothing revolutionary here, also @awesome-llama for the awesome image encoder and the city texture. Optimisations: (No one yet but please suggest some if you find them.) Updates: -added alpha clipping -added z buffer -added multiple texture support instead of just one