Cyber city, safe haven for citizens and defenders alike, is being attacked by an army of robots! We need to defend the main gate's Core to prevent them from entering! Rules: Don't add OP character (stuff like screen nukes or giant infinitely piercing beams are a no no) Don't add OP enemies or bosses Don't make your characters huge Say "remixing" when remixing Don't add anything game breaking You can add enemies, music or even new waves, but they need to fit the theme [:Encyclopedia:] [:Enemies:] Basic bot : A cheap bot on threads. Not threatening and easy to dispatch, but can do steady damage to the walls with it's machinegun. First appear in wave 1 Shield bot : A robust bipedal bot that has more health, and takes half damage from direct projectiles. It's taller, so easier to hit. First appear in wave 1 Booster bot : A fast bot with a booster pack and an hard head. Will collide with the wall to damage it. Can jump occasionally, even over the wall. First appear in wave 1 Crusher : A huge robot with a hammer. Very slow and tanky, can hit the wall and the base for a lot of damage. Don't let it get close! [Boss of wave 1] Slasher bot : A slow bot with a sword in it's hand. It does a little more damage than other bots, First appear in wave 2 [:Defenders:] Cannoneer : A robot, but a good one. Has a powerful laser cannon that travels in an arc and damage on impact, and a triple laser beam attack. Sorceress : A magic user with powerful abilities, like calling fireballs, or teleporting and floating in the air, before unleashing a powerful thunder attack. Blue : A double-blade user, whose weapon is like a boomerang and fast enough to cut air, they also attack at the bottom only. Flaming Skeleton: Some random skeleton using the power of fire, all though fire isnt very effective against robots. I have a bad feeling this skeleton might turn on us in the future.. Fire Matterling: Summoned by Miracle Matter and wandered off too far from home. He can use his body to create fire spores around him, all though not the best at damage. even when the enemy is shielded Verdant Knight: oh god my stupid times anyways this random green cat can do some random attacks he has a pretty low idle time, but cannot see due to being converted to a scribble! Besides that he has two attacks, one that pulls in enemies with a tornado, and another that deals high damage and is EXTREMELY big Electrician: Cat defender who lobs electronades. As his name suggests, he works full time as an electrician in the core, so he kinda got forced to help out in defending against the robots. Nades stun and damage weaker bots over time, exploding in a large area. Still does minor damage to larger bots.
[Balance Changes] -Bots now take reduced knockback from all sources, since knockback was really OP before. Hopefully this should fix the issue with VK making enemies rise up when he tornadoes. -2x Health for all bots (game was too ez before) -Reworked Blue: both attacks given a new smoother animation and longer range in exchange for dealing less knockback -Reworked VK: longer idle times to reduce damage output + new smooth flying animations [Visual Changes] -Smoothened out fire skeleton and fire matterling's animations and textures [New stuff] -Added the electrician, a cat defender who throws electronades that stun weaker bots in a large area. (Credit to @Paintedrealms9374 for the electrician's goggles sprite and @king_of_fish for his electronade sprites)