⚙ NEW SCRATCH ENGINE: - Sprites controlled by events and triggers. - Animation handling Future additions: - Built-in gravity - Built in movement controll ▶ EVENT: At any one moment, the game has one event. For example, it might start in a "intro" event and then switch to a "start event." Your sprites start running on certain events and can switch the game to new events as well. ?TRIGGER: A trigger is a way of making another sprite run code as well as pass values to it. Each sprite can define one trigger with a name and code to run. Other sprites can then use the trigger with data code block to activate them and send a value as well. ? ANIMATION: With the animation features you can save animations with a name, start frame, and endframe. After, you can run these animations step by step, once, or in an infinite loop. This allows you to save many different costume sequences on a single sprite and run them easily. NOTES: - When creating any sprites in your game, make sure to use a duplicate of this one. All custom blocks and certain variables are needed to allow sprites to function together. - Try not to mess with any variables in this sprite that you did not add, these core variables are marked with a cog. ⚙
Let me know if you find any bugs or have suggestions as this is still in beta. The code does nothing as of now, press see inside to play around with it.