tip: you should target the enemy with your pointer, else on mobile just tap on it how to exit the shop in case you dont know it: simply just click the cash icon again. this will pretty much be the 4th version (you can call it v4) of ball raids, as you can see there will be more fun, interesting and especially harder gameplay, with new ui design and more mechanics and MOST OF ALL IT WILL TAKE MUCH MORE THAN 5 MINUTES TO FINISH THIS GAME (unlike previous versions)
this will be ball raids in 2026 this is a very early version of the game im building currently, and yeah this time i decided to make it 2d based a bit like the first version. i just wanted to remake this into some much better ui but for now as you can see it is far from done. for now heres this sneak peek on what im working on (in a separate project obviously) now adding everything below will take a very long time so v4 definitely wont release before 2026 theres a ton a ton a ton a ton of content to add ALREADY DONE - HP bar added to enemies (9/1/25) - Added a menu screen (12/14/25) (you can CLEARLY see the gap between dates... yeah i needa lock in) BIG THINGS BEING PLANNED im gonna come back to scratch sometimes to update every bit of the game, its gonna take a while if i just go inactive for a week then uhh wait another 2 months sorry CURRENTLY BEING WORKED ON - reworked shop, design, and UI BEING PLANNED (theres a whole lot) - new DEFENDER STATISTICS (you will now be able to upgrade them, for stats like damage multiplier, projectile rate and projectile chance (the defender will spawn better projectiles more often) and especially, these upgrades are for INDIVIDUAL DEFENDERS because the game is too short to finish right now and i wanna make it much longer) - setting up the rest of the upgrades with a reworked UI (the UI isnt great right now along with the design sorta) but it is what it is - shop part 2 (special items, potions, perks and bonuses) - new shop part 3 (its about building stuff to make your base stronger, such as better protection and more weapons (mostly turrets) that basically have the same purpose as defenders. just extra ones that are more powerful.) - new worlds (to make the game longer, and they obviously will have requirements) - introducing MINIGAMES (some quests will be about those minigames to make them more fun and less luck-based) (one of my projects, Projectile Dodge, will be one of the minigames btw) ball raids v3 will be archived as a separate project once v4 gets implemented. OTHER VERSIONS - CURRENT GAME VERSION (v3): - BALL RAIDS v2.5: - BALL RAIDS v2: - BALL RAIDS v1: