Improved version :) The "Timesave:" variable shows how much a level is faster than Text managed to get it. The "Frames:" variable is the resulting, new frame count for that level. Huge shoutout to Text again (aka @mantiskid) for not only going through the whole thing first, but also 1.5 years later finding a total of 28 frames of improvement over all of mine!!! 6F in L5 https://scratch.mit.edu/projects/1256799638/ and 22F across 7 other levels https://scratch.mit.edu/projects/1261109036/ (also later, another 1F in L4) And then I saved 2F over L26 again lol. All improvements are now ported here :) Everything that was done here is for a reason lol- when it looks like it's just silly time-wasting movement, it's a setup for the next jump. Feel free to ask questions :P All game code by @04tmoody Almost all TAS tools by @ThisTextWasRemovedBy (I only added space bar resetting). Thank you!!! Thank you to @4Mahoney21 for suggesting this game Credit to Maddy Thorson and Noel Berry for the original game, and to Lexaloffle Games for Pico-8. Dw Madeline, globophobia isn't a big deal. At least now you lost your aichmophobia :)