(Use Turbo Mode Shift+Flag) Enter a seed that is a whole number. Example: 1 or 3 or 832746 Arrow Keys to move
Each world is infinite. Clouds move and are clouds! The terrain varies along the way. Unfortunately its too hard for me to implement larger than 1 pixel objects, like biomes or villages. This is just a fun concept and isn't going to be a game but the concept will be used and or improved upon. How it works: The seed is divided into 200 different numbers, those numbers are used to generate land, modified by where it thinks it is, and where the camera is. The world is pixelated by 10, any other value is seen as noise through movement. Each "pixel's" color is determined by its value generated from the coordinates, and applied to a range. Pros of this method: Infinite world! Multiple Possibilities Small amount of resource Cons of this method: Each pixel is unaware of the next Too much code leads to slow refresh screens Can't be modified without saving data, which defeats it being infinite