I reuploaded this after (hopefully) fixing everything. You don't get stuck in the ending battle, the meeting at the end works properly, and a few other minor issues were fixed. This is no longer completely canon and may have outdated lore, but you can take it for what it is and have fun with it anyway. Updated lore is in the Notes and Credits! Welcome to Zombified Chapter 3: Dark, Darker, Darkest! (I released it early, again.) Chapter 1: https://scratch.mit.edu/projects/911162347/ Chapter 2: https://scratch.mit.edu/projects/924048270/ Controls/Instructions >Press the left and right arrows to move. >Click on objects/mongooses to interact with them. >Click on the buttons in the top right to access your inventory and your character page. >If you die during battle, or fall asleep with your hunger at 0, you lose. >You can turn beepspeech off in the character menu.
Talking script: @zp100 Songs: Rain world, Horrortale, The Zombie Song Instrumental, and Minecraft (C418). I also snagged some songs from REDACTED and @Gingertail_Meow, and I have no freakin' idea what those songs are called. Cameos: DoeDoodle & Coral - @Yandere-Sim-Fan (please come back to Scratch, we miss you!) Aster/Azreal - @PrincessSkyBlossom Poppy - _-Bluestorm-_ Shade - @schoolofmccormick Wolf - @Moonfeather-LP- Daffodil - @-Purple-Lilac- Tomas & Orange: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Updated Lore: ~When Norman/Mort says he doesn't know what happened between Mystery-pack and Shade-pack, that doesn't make sense anymore. That is because Mystery-pack used to be a part of Shade-pack before they fought and split, and Norman lived that. ~Several new characters are missing. ~The whole plot with the player being exiled for "being infected" doesn't really make sense at face value, especially since mongooses don't know much about the virus in the new version. Now, Grove made that up as an excuse after he caught the player engaging with Mystery. He becomes super paranoid about the virus after it takes Marble in Chapter 1, as if he wasn't paranoid about it already after what happened to his son. He makes the others think he knows more about the virus then he actually does. This was always my intention storywise, but it needs to be more obvious to the player in the new version. ~How did Grove never catch Norman/Mort sneaking off? I'm not sure. I may have to come up with a good reason for that in writing! ~Trypophobia's whole presence does not make sense. He only appears once, and is somehow able to make the player "immune" to the virus, but we never see this immunity in action (holy tell and not show!!) Gotta remember to show and not tell in the future. Even if that means excessive cutscenes and things the player can interact with. Where's the game if there's no gameplay and you're just... told everything? Then it's not a game, it's just a lore novel.